Weapons

Weapons are items whose main purpose is to inflict damage on enemies when used by mobs. Weapons can be grouped to categories that have the same generic properties. For each of those categories there are base weapons that deal physical damage (i.e. slash or bash) and there are magical weapons that can cause non-physical damage. Magical weapons almost always consume much more air.

Swords
Swords are weapons that focus on inflicting slash damage. Swords don't consume much air and attack at a faster rate when compared to other weapons.

Base Swords

 * Sword
 * Longsword
 * Broadsword

Magical Swords

 * Lava Sword
 * Ice Sword
 * Holy Sword

Axes
Like swords, axes focus on inflicting slash damage too. However, they deal more slash damage while at the same time consuming much more air when being used.

Base Axes

 * Axe

Magical Axes

 * Fire Axe
 * Ice Axe

Hammers
Hammers are weapons that focus on bash damage. This makes them difficult to deal with, as armor is generally less effective against bash damage. Contrary to other weapons, magical hammers cause various effects instead of dealing non-physical damage. Hammers consume much air to use.

Base Hammers

 * Hammer
 * Giant Hammer

Magical Hammers

 * Fire Hammer
 * Water Hammer
 * Priest Hammer

Clubs
Clubs are much like hammers with the difference that they deal less damage but also consume less air to use.

Base Clubs

 * Club
 * Giant Club

Bows
Bows are long-ranged weapons that release projectiles. Each bow has different strengths and weaknesses.

All Bows

 * Bow
 * Poison Bow
 * Fire Bow